January 12, 2023
Tom Clancy’s The Division® 2
Ubisoft , Massive Entertainment
Tactical Shooter Post-Apocalyptic
Web • Pc • Windows • Playstation 4 • Stadia
Summary
Developers
Ubisoft
Massive Entertainment
Publishers
Ubisoft
Ubisoft Entertainment
Ubisoft Entertainment
Genres
Tactical
Shooter
Post-Apocalyptic
Adventure
Action
RPG
Platforms
Web
Pc
Windows
Playstation 4
Stadia
Google Stadia
Pc Microsoft Windows
Xbox One
Release Date
January 12, 2023
Metacritic Score
83
System Requirements
OS:
Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
Processor:
AMD FX 6350, Intel Core i5-2500K, or better (SSE 4.2 and AVX support required)
Memory:
8 GB RAM
Graphics:
AMD R9 280X (3 GB), NVIDIA GeForce GTX 780 (3 GB with Shader Model 5.0+), or better
DirectX:
Version 11
Storage:
77 GB
Steam
Jan 19, 2025
it asked me to make a review so i did
3 hours playedNegative
Steam
Oct 30, 2024
Latest update is absolutely horrible. Almost everything changed to copy "trendier" games to chase their success. Did not work at all. New horrible seasonal modifier system that makes the standard gameplay frustrating and unbearable. A bunch of new overpriced microtransactions. Nerfs everywhere. Seasonal Progression heavily nerfed and can no longer be progressed with your standard xp like before. Like 2 or 3 premium season passes instead of 1 like before for some reason?? Its a very confusing system i assume made like that to get you to accidentally spend more than you intend to. Steer very clear of this game, latest update fucked it all to hell. Go play literally any other looter shooter. This one is garbage now.
232 hours playedNegative
Negative
Latest update is absolutely horrible. Almost everything changed to copy "trendier" games to chase their success. Did not work at all. New horrible seasonal modifier system that makes the standard gameplay frustrating and unbearable. A bunch of new overpriced microtransactions. Nerfs everywhere. Seasonal Progression heavily nerfed and can no longer be progressed with your standard xp like before. Like 2 or 3 premium season passes instead of 1 like before for some reason?? Its a very confusing system i assume made like that to get you to accidentally spend more than you intend to. Steer very clear of this game, latest update fucked it all to hell. Go play literally any other looter shooter. This one is garbage now.
119 words
232 hours playedOct 30, 2024
Steam
Nov 3, 2024
The amount of hours I have in this game should speak for itself lol. Due to the diverse build system and the unique ability to make me feel like I've Accomplished something when coming across exotic weapons or getting one from the raids, I've kept coming back to this game. It hits all of the right spots in games that I like. It's not for everyone and it's not without faults, but if you enjoy making builds in pve /pvp looter shooters, you shouldn't be dissapointed.
1244 hours playedPositive
Positive
The amount of hours I have in this game should speak for itself lol. Due to the diverse build system and the unique ability to make me feel like I've Accomplished something when coming across exotic weapons or getting one from the raids, I've kept coming back to this game. It hits all of the right spots in games that I like. It's not for everyone and it's not without faults, but if you enjoy making builds in pve /pvp looter shooters, you shouldn't be dissapointed.
86 words
1244 hours playedNov 3, 2024
Steam
Oct 20, 2024
The "Search and Rescue" aspect of this game keeps the play-ability higher throughout your open-world adventure or exploring the rich story. I see players online well after 2015 because the Division 2 was so well crafted 10 years ago for forming seamless teams and maintaining a supportive player base where high-level players are willing to help others level up and complete challenging missions. I personally am drawn to the "Rescue Hero" role this game flawlessly displays. This game encourages me to examine public service career fields to aid people in danger or in need such as; Delivering essential resources such as food, water, or materials for construction and repair. I have had a pleasant experience with players here. I would like to suggest if I may, developing a field recruitment feature of NPC's. Please allow me to explain. If your operative dispatches enemies in rapid succession, there should be a medium chance of "Surrender". And negotiations or interrogations can take place after "Surrender". Interrogations should provide gang affiliated "Intel" that should allow you to find additional markers of "hostage" "crate-drop" "Public execution" "Gang Boss" "Elite patrol" "Bounty" opportunities. "Negotiations" should enable your operative to "Coerce" and use your words or threats to gain that NPC as your "Squad Recruit". You can find a Staff member during an "Interrogation" on the map who is a Psychological Evaluator which will provide a roster of your field recruits and display a detailed psychological analysis and risk assessment. Those with a high-risk report can be; - Rejected and cast out of the facility - Rehabilitated if they have favorable traits, features or combat abilities that fit your play style. - Given misinformation and sent to enemy headquarters to set a false recourse transport location and start a counter-strike mission to weaken the enemy forces. Additional Suggestion: Speaking to outpost leaders on how surplus resources can be directed. Example: Bolstering defenses - Eliminating hazardous gas cans and tanks from friendly outposts - Building encrypted communications radios between all friendly outposts for emergency rescue side missions (Defending Friendly Outpost/ Rescue Kidnapped Outpost Civilians etc.) BONUS SUGGESTION: Hacking capabilities or Hacker Class. - Enabling you to listen in on enemy communications during combat or plans for certain event triggers such as an "Outpost Invasion" or "Potential Hostage Situation". In that Class, you can program your watch to scan for these useful frequencies. Whether you can interactively scan for them or have the watch passively scan for useful intel frequencies or BOTH is up to the developer's / community's preference. There are many more ideas but that is all I will offer unless requested. This is my favorite game overall. I would be honored if any of my suggestions were taken for consideration. There are more to come if requested. Peace to all of you in the name of Jesus Christ.
111 hours playedPositive
Positive
The "Search and Rescue" aspect of this game keeps the play-ability higher throughout your open-world adventure or exploring the rich story. I see players online well after 2015 because the Division 2 was so well crafted 10 years ago for forming seamless teams and maintaining a supportive player base where high-level players are willing to help others level up and complete challenging missions. I personally am drawn to the "Rescue Hero" role this game flawlessly displays. This game encourages me to examine public service career fields to aid people in danger or in need such as; Delivering essential resources such as food, water, or materials for construction and repair. I have had a pleasant experience with players here. I would like to suggest if I may, developing a field recruitment feature of NPC's. Please allow me to explain. If your operative dispatches enemies in rapid succession, there should be a medium chance of "Surrender". And negotiations or interrogations can take place after "Surrender". Interrogations should provide gang affiliated "Intel" that should allow you to find additional markers of "hostage" "crate-drop" "Public execution" "Gang Boss" "Elite patrol" "Bounty" opportunities. "Negotiations" should enable your operative to "Coerce" and use your words or threats to gain that NPC as your "Squad Recruit". You can find a Staff member during an "Interrogation" on the map who is a Psychological Evaluator which will provide a roster of your field recruits and display a detailed psychological analysis and risk assessment. Those with a high-risk report can be; - Rejected and cast out of the facility - Rehabilitated if they have favorable traits, features or combat abilities that fit your play style. - Given misinformation and sent to enemy headquarters to set a false recourse transport location and start a counter-strike mission to weaken the enemy forces. Additional Suggestion: Speaking to outpost leaders on how surplus resources can be directed. Example: Bolstering defenses - Eliminating hazardous gas cans and tanks from friendly outposts - Building encrypted communications radios between all friendly outposts for emergency rescue side missions (Defending Friendly Outpost/ Rescue Kidnapped Outpost Civilians etc.) BONUS SUGGESTION: Hacking capabilities or Hacker Class. - Enabling you to listen in on enemy communications during combat or plans for certain event triggers such as an "Outpost Invasion" or "Potential Hostage Situation". In that Class, you can program your watch to scan for these useful frequencies. Whether you can interactively scan for them or have the watch passively scan for useful intel frequencies or BOTH is up to the developer's / community's preference. There are many more ideas but that is all I will offer unless requested. This is my favorite game overall. I would be honored if any of my suggestions were taken for consideration. There are more to come if requested. Peace to all of you in the name of Jesus Christ.
474 words
111 hours playedOct 20, 2024
Steam
Oct 30, 2024
I've played the game for a couple of years, had a lot of fun doing so. The latest update has added a mechanism where mobs reflect your shots back at you unless you're really far away or really close, and it's genuinely angering, to the point where I just can't play it anymore.
1857 hours playedNegative
Negative
I've played the game for a couple of years, had a lot of fun doing so. The latest update has added a mechanism where mobs reflect your shots back at you unless you're really far away or really close, and it's genuinely angering, to the point where I just can't play it anymore.
1857 hours playedOct 30, 2024
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